A simple Java Bukkit (Minecraft) plugin that disables falling into the void.
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Jaryl Chng aa30dcf7a0 Fixed README.md 8 years ago
.settings v1.1.2 First commit 8 years ago
bin/me/Jaryl/SafeVoid v1.1.2 First commit 8 years ago
src/me/Jaryl/SafeVoid v1.1.2 First commit 8 years ago
.classpath v1.1.2 First commit 8 years ago
.project v1.1.2 First commit 8 years ago
README.md Fixed README.md 8 years ago
plugin.yml v1.1.2 First commit 8 years ago



Bukkit (Minecraft) plugin. Continuation of NoVoid. Instead of using onPlayerMove listener, it uses onEntityDamaged to save some performance. To also save more performance, it makes a bedrock to stop the player from continuously falling. I also know that WorldGuard has this function already. This’ll be for servers with no WG or if the WG void protection is not working. However, if I am not wrong, WG doesn’t patch up the hole to the void for you, this does though.


NoVoid - A Bukkit void damage disabler.

Copyright © 2012 Jaryl Chng

This source code is free and for the public: you can only redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License http://www.gnu.org/licenses/ for more details.

If you wish to modify, do not in any way distribute the modified plugin unless you have my consent. However, you may use it for private use or you could look at the “Want to contribute?” section of this readme file.

Want to contribute?

If you are a Java coder, You can fork this source code on GitHub, edit and then post a pull request. I will take a look occationally and see if it is good to implement or not. If you are not though, you can just go on the BukkitDev or the forum post to post your suggestion.

By forking and pulling, you must agree to license your code under the “GNU General Public License v3”.